Games

Check out our list of games we’ve reviewed and organized so you can make entrepreneurial learning even more fun.

Design Kit Travel Pack

Creativity, Empathy

Ages: 8+Play Time: 20-30 min.Players: 2-6Est. Cost: $35

Description:
design kit is hardly the only place to learn about the power of human-centered design. these books, guides, and free downloads are all great destinations to help you routinely innovate and solve big problems.

Virtual Option:
Not exactly, but you can print out multiple kits

Irrational Game

Research

Ages: 12+Play Time: VariesPlayers: 2-5Est. Cost: $40

Description:
Players predict human nature by guessing the outcome of unique situations. All actions are backed by research and each card explains the source of this unique and sometimes puzzeling behavior. Like many card games, there are special cards that turn the game around in an instant. Best part about the game is the discussion that ensues after each card is read. Players gain insights into how decisions are made and how to use research to back up decisions.

YEI Notes:
This game will require the educator to lead the discussion about how we tie human behavior and our decision making process into our product or service. It is not easy to find a game that incorporates "research," but I think this one is fun and with a little guidance from the educator, can be used to spark a great discussion about the intersection of entrepreneurship and human behavior.

Chicago Express

Stocks, Finance, Dividends, Investing, Wealth Building, Development

Ages: 12+Play Time: 45 min.Players: 2-6Est. Cost: $75+

Description:
Learning about stocks, ROI, and investing in the fun game based on railroad expasion in the 19th Century.

YEI Notes:
Allow for extra time the first time you play, but then the game can be played in a class (45 minutes or so). Beautiful and well built game. Make sure you get the full original game and not just the expansion pack. Ebay is better than Amazon for this game.

Can be easily linked to history lessons too.

Heist

Co-operation, Problem Solving

Ages: 7+Play Time: 5-15 min.Players: 2-4Est. Cost: $23

Description:
One team - one mission - players take on the roles of different characters, money man, hacker, lookout, or explosives expert, and work together to open an electronic safe and grab $50 million in cold hard cash. Choose your character, use and trade tools to complete the task at hand, and listen closely to your team leader for one false move could trip the alarm.

Virtual Option:
Yes

YEI Notes:
Like an escape room

Cacao

Strategy, Economics, Market Sales, Employee Allocation, Revenue Generation

Ages: 8+Play Time: 45 min.Players: 2-4Est. Cost: $60

Description:
Cacao...fruit of the gods, you are surrounded by it. As chief of your tribe it is your responsibility to harness nature's bounty and lead your tribe in the cultivation and trade of Cocao. Earn the most gold to see your tribe rise above the rest, but don't forget life's other necessities...the need to worship the gods and access to fresh water! Take turn placing worker tiles on the board. Your worker then gives you access to this part of the board If you have a worker in the market they can sell the cacao. If you have a worker in the jungle they can harvest the cacao. Earn the most money by the end of the game to win!

YEI Notes:
Simple, can be learned and played in under 30 mins

Catan. Catan Junior, Original Version

Resource Management, Negotiation , Adapting Skills

Ages: 13+Play Time: 60 min.Players: 5-6Est. Cost: $35

Description:
Compete to gather resources and establish settlements in the fictional island of Catan. You will use stategy, negotiating skills, and knowledge of resources along with some luck to be the winner.

Virtual Version Available

YEI Notes:
This game has sparked a renewed interest in board games for the younger generation. It has been translated into multiple languages, expansion sets, and the movie is in producttion now. It is helpful to play with someone who knows how to play for the first time. If you don't have that luxury, allow 30 minutes for you to get comfortable with the rules before playing with your students.

Careers

Strategy, Economics, Goal Setting

Ages: 8+Play Time: 60 min.Players: 2-6Est. Cost: $50

Description:
Players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of "points" earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different "occupation paths". All paths have some prerequisite for entry, and benefits accrue from going through any of the paths more than once. The different occupations are designed to be suited to different strategies, eg. Hollywood is good for fame points, while "Going to Sea" is good for happiness. In the end it is the player (or team of players) who gets to their pre-set goal first who will be the winner, and achieve everything they ever wanted in life.

YEI Notes:
Teaches players about life and how money does not equal happiness. Becoming difficult to source.

Timeline Inventions

Innovation

Ages: 8+Play Time: 15 min.Players: 2-8Est. Cost: $35

Description:
Each player is dealt up to 6 cards. Each card has an invetion listed on one side and the year that invetion was created on the other. Start with two cards in the middle. On your turn, you need to place one of your cards in the correct timeline. If you are correct, you have successfully discarded a card, but if you are incorrect, you need to pick up another card. Be the player with no cards left in front of you.

YEI Notes:
This is harder than you think. We had a lot of conversation about the products and innovations during our play. I love the history overlap with entrepreneurship in this card game.

Shark Tank

Pitching, Math, Finance, Negotiation

Ages: 8+Play Time: 20 min.Players: 2-6Est. Cost: $40

Description:
Players take turns being the entrepreneur, taking a ptich out of a large deck of products and selling it to their friends as best they can. Thier friends (the sharks) bid, or dont, and if one wins, they get to back the company and get any rewards assocaited with it. Get bonus money for backing projects that match your investor's area of expertise.

YEI Notes:
Real companies that have presented on Shark Tank

Co-opoly

Co-operation, Money Management

Ages: 10+Play Time: 30-60 min.Players: 3-6Est. Cost: $45

Description:
Co-opoly is a game of skill and solidarity, where everyone wins - or everyone loses! As featured in The Guardian and on PBS. All players are on the same team and work together to start a cooperative business or organization and compete against the Point Bank Learn. and practice skills needed to run a cooperative. https://store.tesacollective.com/collections/games

YEI Notes:
The board is small and a little flimsy but I love the cooperative nature of this game.