Games

Check out our list of games we’ve reviewed and organized so you can make entrepreneurial learning even more fun.

Snake Oil

Creativity, Persuasion, Innovation, Pitching, Brainstorming, Co-operation

Ages: all agesPlay Time: 5 min.Players: 3+Est. Cost: $25

Description:
Within your group, one person takes a customer card. All other players take 6 "word" cards. Players combine two of the word cards to create a product/service for the customer. Each player pitches their idea to the customer who decides which idea is best. The person with the best idea gets the customer card. Each player in the group has the opportunity to be the customer once. The games ends after everone has been the customer and the person with the most "customer" cards wins.

Virtual Option Available

YEI Notes:
Best game! Love this for all ages. Educators need to look at all the cards and eliminate a few inapporpriate ones prior to allowing students to play.

Disruptus

Creativity, Persuasion, Innovation, Pitching, Brainstorming, Co-operation

Ages: 10+Play Time: 10 min.Players: 1+Est. Cost: $25

Description:
Players pick a card from the pile and then innovate this item based on the roll of a custom dice. The dice has pictures/symbols that signify what the player needs to do to the item: transform, improve, create, or disrupt this item.

YEI Notes:
Strategic way to teach creativity and innovation. Similar to Snake Oil and Silicon Valley Start Up. Might be difficult to obtain; suppy issues.

Happy Little Accidents

Creativity

Ages: 10+Play Time: 15 min.Players: 3-6Est. Cost: $20

Description:
Players turn whimsical squiggles into creative masterpieces in this positive party game. Inspired by painter Bob Ross, you will surprise yourself by transforming abstract shapes and squiggles into charming pieces of art. Then share your clever doodles and award points to other players for their inspired creations.

YEI Notes:
You can do this idea with pen and paper as a quick time filler in between lessons. Creativity and Education has a great resource for quick items like this.

Pit

Strategy, Real-time experience, Little math, Pivoting

Ages: 7+Play Time: 15-20 min.Players: 3-8Est. Cost: $20

Description:
This game is played in real-time with everyone playing at once. Players are dealt cards and need to trade with other players to corner the market on one commodity, like corn. Once they do, they ring the bell and receive points for winning. First player to 500 points wins.

YEI Notes:
Like card game Spoons with a twist. Can get very loud. Simulates being on the floor of the stock exchange.

Cash Flow for Kids

Money Management, Budgeting

Ages: 11+Play Time: 30 min.Players: 2-6Est. Cost: $80+

Description:
The game teaches students how to have money work for them. Students learn the difference between good credit and bad credit, assets and liabilities, earned income and passive income, and income and expenses. The game starts with pieces (rats) on an inner circle on the board and only after you accumulate enough money do you get to move to the outer ring and really have money working for you. You essentially learn how to get out of the rat race. Based on an award winning book, "Rich Dad’s Guide to Raising Your Child’s Financial I.Q."

Virtual Option Available, but adult is needed

YEI Notes:
Great teaching tool for finance/accounting but should be played with an adult who can reinforce the concepts.

Set

Creativity, Growth Mindset, Matching

Ages: 6+Play Time: 30 min.Players: 1-20Est. Cost: $15

Description:
Quickly create sets that are all the same or all different. there are three components in each card. Shape, number, and shading. To create a set, you need to find 3 cards that have all the same or all different in each category. Example - 1 red unshaded circle, 2 green unshaded diamond, 3 purple unshaded rectangles. Each card in the set has a different number, the same shading, and a different shape. Start the game by putting out 12 cards in a 4 by 3 grid. When you think you have a set, say "Set" and point out your set. If it works, you keep those three cards and the dealer replenishes the board with three more cards to take thier place. the winner has the most sets at the end of the game

Virtual Option Available

BLINK

Growth Mindset, Pattern Recognition, Speed

Ages: 7+Play Time: 10 min.Players: 2-4Est. Cost: $10

Description:
Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on their cards in their hand to the top card of the two discard piles in the center. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If both players can't play, they can both draw a card directly onto the discard pile at the same time and then continue to play. The first player to empty their hand and draw pile wins.

Proof

Finance & Accounting, Math

Ages: 10+Play Time: 20 min.Players: 2-6Est. Cost: $20

Description:
Deal three rows and three columns of cards for 9 total cards showing, Make an equation, shout the result, show your proof, Keep the cards.

Virtual Option:
Whiteboard

YEI Notes:
Like the game Set, but for math.

Buy It Right

Math, Price Points, Value of Money

Ages: 6-10Play Time: 20 min.Players: 2-4Est. Cost: $45

Description:
Teach kids the importance of money recognition, adding and making correct change through interactive game play. Kids can set prices, buy and sell items and learn the value of money as they move throughout the game board. Includes calculator, game pieces, 40 paper play bills and 100 plastic coins.

YEI Notes:
Having the calculator can be a plus or a minus (pun intended).

Exact Change

Math, Counting

Ages: 5+Play Time: 15 min.Players: 2-6Est. Cost: $15

Description:
The goal is to play all of your cards first. You can discard cards by matching the color of the last card played, by matching the currency value (play a penny on a penny), or by making EXACT CHANGE. Making exact change allows you to discard multiple cards that add up to the value of the last card played. If the last card played shows a quarter, you can make exact change by playing two dimes and a nickel- allowing you to discard three cards in one play!